During the third year of my bachelor I interned in the Gameplay Programming department of Enversed
Studios, responsible for designing, programming and implementing VR experiences for both Enversed's own
entertainment center as well as other stakeholders.
I implemented and created new systems for running projects as well as projects started from the
ground up. While I started the internship with quite little knowledge in programming, and ended decent
skill
level, capable of creating adaptive systems with little to no help. The main projects I was involved in
were:
I also helped present these projects during the Dutch Design Week, making sure that they ran smoothly.